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- on mouseDown
- global framecnt, gcnt, no_cat, max
- set the ink of sprite 10 to 4
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- set the ink of sprite 10 to 8
- updateStage()
- set framecnt to 1 + framecnt
- if framecnt > max then
- go("L08ST")
- set framecnt to 1
- else
- go(marker(1))
- end if
- set gcnt to value(getAt(no_cat, framecnt))
- set the movieRate of sprite 20 to 0
- set the movieTime of sprite 20 to gcnt
- end
-